The Lord of the Rings: The Two Towers opens today. A couple people at work are taking off early to go see it. My mom was hoping that she could get $6k for the Maxima which seemed wildly optimistic to me. The best offer she has gotten so far was for $3k.
I have been reading up on Star Wars Galaxies and I am liking the way they designed the skill system. It’s sort of like Diablo II skill trees. You have prerequisite skills which may not be that useful, but you need them to get to higher/better skills for your class/profession.
The big advantage of the SWG system is that if you decide you don’t like a skill, you can give it up at a later date. In D2, when you got a level, you got a skill point, and the skill points could not be changed around, and of course people got pretty unhappy when their favorite skill was nerfed or another skill was later discovered to be better. In SWG, you use your experience points to buy skills, but there’s a hard cap of 200 on the total # of skill points you can have. So if you decide you don’t like basketweaving, you can just give it up, but it takes a bit of time to get experience so you can buy new skill points. The weird part is that there are many different types of experience points.
What is means is that if your one super skill is too powerful and suddenly they gimp it so it’s useless, you won’t be stuck with a character that sucks, because you can reallocate your skill points. In D2 and DAOC, it used to suck because everyone would just have to make new characters everytime their favorite got gimped.